![]() SuperTuxKart is based on TuxKart, a project initiated by Steve Baker in April 2000. ![]() ![]() History Screenshot showing character selection screen (2018) TuxKart - Tux Tollway, from version 0.4 SuperTuxKart 0.7, the first version to use the Irrlicht Engine A game session with custom characters from games such as Pizza Tower, Bomberman and Touhou Project. After the player defeats Nolok in Fort Magma, the final track of STK, Tux rescues Gnu from his prison. Nolok then visits Tux and tells him that he has kidnapped Gnu unless Tux and his friends can defeat Nolok, the 'King of the Karts', Gnu would become his supper. Story mode is used to unlock tracks and characters for single and multi-player modes.Īt the beginning of story mode, Gnu, the leader of the free/libre and open-source world, is captured by Nolok, the villain in STK, with his spaceship. Unlike Mario Kart, STK has a story associated with gameplay, similar to Crash Team Racing. The mascots for many other projects are available as add-ons from SuperTuxKart's add-ons website. The character Nolok does not represent a particular open source project, but was created by the SuperTux project as the antagonist of Tux. The official playable characters of SuperTuxKart are the mascots of free and open-source projects. Networking modes were introduced in version 1.0. The game supports single player, local multiplayer, WAN multiplayer, and LAN multiplayer modes. For example, Mozilla Thunderbird plays the referee, flagging the start of the race and saving players when they drive off the course. The game features the mascots of several open source projects. SuperTuxKart 's gameplay is similar to that of the Mario Kart series, but also has distinct elements, such as collecting and using cans of Nitro. Gameplay GNU and Nolok in the beginning story of Story Mode in STK Split-screen 4-player multiplayer in SuperTuxKart (2017, 0.9.3) ![]() SuperTuxKart is under active development by the game's community. When TuxKart's development ended around March 2004, a fork as SuperTuxKart was conducted by other developers in 2006. SuperTuxKart started as a fork of TuxKart, originally developed by Steve and Oliver Baker in 2000. SuperTuxKart is cross-platform, running on Linux, macOS, Windows, iOS (beta), Android systems and Nintendo Switch ( homebrew). It features mascots of various open-source projects. SuperTuxKart ( STK) is a free and open-source kart racing game, distributed under the terms of the GNU General Public License, version 3. GPL, CC BY-SA or more permissive (assets) *The Level Editor does not currently support boss fights, teleporters in world maps, or scrolling text scenes for intros/outros of worlds.Linux, macOS, Microsoft Windows, Android, iOS (in beta), Nintendo Switch Many bug fixes and optimisations (and probably new bugs to fix, given the complexity of the new features □).A huge restructuring of the game's internals to make way for the level editor.A toggle for auto-run (you can now choose to walk).The editor is also completely usable on mobile devices, with relevant adjustments being made to support touch controls. If you would like to give feedback or suggestions on its design for future improvement, please join the SuperTux Classic Discord server. The editor was designed to be as intuitive as possible to use. This editor is fully featured and supports all features within the game, with a few exceptions*. You can now make your own SuperTux Classic levels straight from within the game itself! An all-new, custom-built level editor has been added into SuperTux Classic!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |